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Tenebris Somnia Launches With Pixel Art and Live-Action Footage

The release puts a horror experiment in front of players outside the showcase circuit, with cinematic live-action sequences and a Japanese release handled separately by Happinet.

Reporting from 1 source: Game Spark.

Tenebris Somnia Launches With Pixel Art and Live-Action Footage

New Blood Interactive and Saibot Studios have released Tenebris Somnia, a survival horror adventure for PC and consoles. The game follows Julia, who revisits her ex-boyfriend Ivan's apartment to find out why a monster attacks him in her recurring nightmare, solving puzzles and fighting creatures. It mixes 8-bit and 16-bit style pixel art with live-action cinematic scenes made in Argentina with practical effects. Japanese is supported, and Happinet plans a domestic release.

Tenebris Somnia is out for PC on Steam and GOG.com, and for PS5, Xbox, and Nintendo Switch in overseas markets. The game carries Japanese support, and Happinet has a domestic release planned.

Julia's search unfolds in Ivan's apartment, where puzzles sit between fights with the creatures that stalk her. The pixel-art sections are the playable frame; the live-action scenes arrive at key moments, produced by an Argentine film team using practical effects and actors.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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