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THE FINALS Season 12 Details Gradual Destruction Overhaul

The change reworks the two-state destruction that defined the game's arenas, so buildings in active combat become shifting interiors instead of fixed cover or instant rubble.

Reporting from 1 source: Automaton.

THE FINALS Season 12 Details Gradual Destruction Overhaul

Embark Studios detailed the destruction system update planned for THE FINALS Season 12, titled PRIME TIME, set to open on October 20. A new intermediate layer called gradual destruction sits between the existing Strain layer and the fragment physics layer, so separated building parts stay loosely connected and bend and sway rather than falling at once. Smoke and poison gas behavior also changes, and explosives can briefly suppress them.

The previous system kept each building part in one of two states: stationary and fixed, or fully separated and falling. Under Season 12, a fragment broken off by Strain stays loosely attached to what is left, behaving like a hinge. Parts of a building can tilt, twist, or hang down while a fight continues, and hanging structures may later collapse into piles of rubble.

Blast waves from explosions can bend walls and ceilings or tear off roof sections. Smoke and poison gas follow the changing environment rather than passing through walls, and explosives can temporarily suppress them to open a brief window.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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