The Plant Shop Developer Tori Cites Kiosk and The Boba Teashop as Gameplay Influences
Tori, the solo developer behind first-person psychological horror game The Plant Shop, told Game Spark that Kiosk and The Boba Teashop were major gameplay influences.
1 source 9m ago
Reporting from 1 source: Game Spark.
Why it matters
Tori's account shows a solo developer building a horror game around a cozy night-shift plant shop, borrowing the shop-sim loop from food-service indies and pushing it past their fixed single locations.
Key Facts
- The Plant Shop released for PC, Mac, and Linux on September 17.
- Developer Tori cited Kiosk and The Boba Teashop as major gameplay influences.
- The protagonist, Sylvia, works as an office worker by day and runs a plant shop at night.
- Tori studied the film Little Shop of Horrors when writing the game's ending.
- The Plant Shop costs 600 yen, with a 10 percent discount to 540 yen until November 14.
The game, released for PC, Mac, and Linux on September 17, casts Sylvia as an office worker running a small plant shop at night while strange occurrences unfold. Tori also cited Chilla's Art and the film Little Shop of Horrors as influences.
Tori built The Plant Shop around a specific image: running a small, cozy plant shop at 2 a.m. The idea came from a plant-loving friend whose room was full of plants, and Tori made her the protagonist, Sylvia, an office worker who tends the shop at night.
The shop-sim loop draws on Kiosk and The Boba Teashop, which Tori says mostly dealt with food and kept locations fixed to a single place. The Plant Shop expands on that. Chilla's Art games shaped the shift from comfortable everyday life into danger, and the film Little Shop of Horrors informed the ending.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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