Tides of Annihilation Technical Showcase Reveals Unreal Engine and NVIDIA Collaboration
The technical showcase positions 'Tides of Annihilation' as a high-fidelity console action title from China with deep platform-level support from Epic Games and NVIDIA.
Reporting from 2 sources: 4Gamer.net, ASCII.jp.
Eclipse Glow Games released a technical showcase video for 'Tides of Annihilation,' detailing its collaboration with Unreal Engine and NVIDIA. The video covers engine-level optimization, a dedicated Nanite pipeline for giant boss enemies, and driver-level performance work with NVIDIA. The first offline hands-on event is scheduled for summer 2026.
Eclipse Glow Games released a technical showcase video for 'Tides of Annihilation' on Wednesday, detailing the results of its collaboration with Unreal Engine and NVIDIA. The video covers engine-level optimization, a dedicated Nanite pipeline for the game's giant boss enemies called 'Giant Knights,' and driver-level performance analysis with NVIDIA. Producer Fu Kun said the studio is working closely with Epic Games and hardware manufacturers to balance graphical expression and performance across different hardware environments. The game has previously appeared in Sony's State of Play and Microsoft's Xbox Partner Preview. The first offline hands-on event will take place in summer 2026, with applications opening soon.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.