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Toei Games Publishes Korean Indie Mystery Adventure KILLA

The deal shows a major Japanese entertainment company moving into indie game publishing, starting with a small Korean team whose work caught a staffer's eye at a 2025 event.

Reporting from 1 sources: 4Gamer.net.

Toei Games Publishes Korean Indie Mystery Adventure KILLA

Kenkitsu-dan, a four-person Korean indie team, is developing the mystery adventure KILLA with publishing handled by Toei Games. At BitSummit PUNCH, they showed a demo updated with a screensaver, shorter play sessions, and new guides, while the core game remains their own creation.

Kenkitsu-dan, a four-person Korean indie team of female otaku raised on Japanese subculture, met Toei Games at Game Pavilion jp 2025 Summer in August 2025. A Toei staff member played KILLA at the venue and reached out via SQOOL, the company helping with the team's exhibition. After online meetings and a first in-person meeting at Tokyo Game Show in September 2025, full discussions began.

For the BitSummit PUNCH demo, Toei Games helped add a screensaver function on the title screen and shorten playtime per session. New guides were added to the puppet theater sections to prevent player confusion. The team says Toei focuses on event support, travel to Japan, feedback, and publishing operations, while the main game is still made as they like. An update to the Unity version forced a redo of all filters, but the team says the new version improved image quality and lighting.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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