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Turok Origins Director On Planet Design And Combat

Iglesias frames planet-by-planet environmental and creature design as the sequel's core structure, which puts the series' dinosaur-and-alien mix at the center of a setting-driven shooter rather than a single-world hunt.

Reporting from 1 source: 4Gamer.net.

Turok Origins Director On Planet Design And Combat

Saber Interactive's Madrid studio is developing Turok: Origins, a PvE shooter for Nintendo Switch 2, PS5, and Xbox Series X|S, with Universal Products & Experiences. Game director Jesus Iglesias told 4Gamer at Tokyo Game Show 2026 that each planet has a distinct environment and creatures, designed around that setting, and that players use firearms, bows, melee, and special abilities.

Speaking with 4Gamer at Tokyo Game Show 2026, Turok: Origins game director Jesus Iglesias explained how the Saber Interactive Madrid studio builds each planet as its own ecosystem. He cited desert planets with sandstorms, a planet covered in salt, and underground cities and temples. Creature design follows from those conditions, so a salt planet prompts the team to work out how dinosaurs or crab-like creatures would evolve there. Iglesias said the variety of enemies is inherited from the series rather than invented for this entry.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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