Turok: Origins Hands-On At TGS 2026 Shows Melee-Heavy Shooter
Turok: Origins is the first new title carrying the Turok IP in about 18 years, excluding spin-offs, and Saber Interactive's team says it is building the prequel for players who have never touched the series as much as for longtime fans.
Key Facts
- Turok: Origins is scheduled for release in spring 2027 on PC, PS5, Xbox Series X|S, and Nintendo Switch 2.
- Turok: Origins supports online co-op for up to three players and local wireless play on the Nintendo Switch 2 version.
- Turok: Origins offers three Primal Forms named Raven, Cougar, and Bison, each with a dedicated melee weapon and finisher animations.
- Turok: Origins has more than 15 Echo Sync abilities and more than 270 Mods for weapons and Echo Syncs.
- The main campaign of Turok: Origins runs about 12 hours.
Reporting from 2 sources: GAME Watch (Impress), Automaton.
Saber Interactive brought a playable build of Turok: Origins to Tokyo Game Show 2026, where press tried a jungle mission and a Tyrannosaurus boss fight. The game is a prequel to the original Turok and supports switching between third-person and first-person views, plus online co-op for up to three players. Players pick one of three Primal Forms: Raven, Cougar, or Bison. Each form has a dedicated melee weapon and its own finisher animations. In the demo, loadouts were fixed, but the full version lets players equip any weapon regardless of form and choose from more than 15 Echo Sync abilities. Character growth runs through Primal Form skill trees, Talismans dropped by bosses, Mutagens found in the world, and more than 270 Mods for weapons and Echo Syncs. The main campaign is roughly 12 hours. Turok: Origins is scheduled for release in spring 2027 on PC, PS5, Xbox Series X|S, and Nintendo Switch 2.
Saber Interactive's team framed Turok: Origins as a prequel set before the first game, with a Native American consultant advising on the setting. Director Jesus Iglesias said the warrior Turok is positioned as a Native American of the future, and the three Primal Forms connect to animal spirits that shape how each class fights. The demo's jungle mission ended in a boss fight against a giant Tyrannosaurus that charges, bites, and fires projectiles with ground markers for its long-range attacks.
Equipment in the demo was fixed per form, but the full version lets players swap weapons freely, and only a small number of Echo Syncs are locked to a specific form. Iglesias said the studio built both camera modes because statistical figures show 75 percent of players prefer third-person. Producer Ines Guerra Lopez pointed to the Nintendo Switch 2 version's local wireless play as a draw for Japanese players. No BOT companions are planned for solo play.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.