Turok: Origins Rebounds After 19 Years With Dual FPS And TPS Views
A series that was FPS-only now lets players choose their perspective, which the developers told Game Spark is an all-in design choice and a sizable gamble for a reboot 19 years after TUROK.
Reporting from 1 source: Game Spark.
Turok: Origins arrives roughly 19 years after 2008's TUROK, and Game Spark played its opening section on PC and Nintendo Switch 2 at a media hands-on event held alongside Tokyo Game Show 2026. The demo let players customize the protagonist, pick from three classes, and switch freely between first-person and third-person viewpoints. Players can play entirely in first person or switch: TPS for exploring and fighting groups, FPS for close-range aiming. Game Spark cleared the demo boss dinosaur after its shield broke and called it a satisfying fight.
Players can stay in first person the whole time or flip to third person for exploring and crowd fights. Game Spark tried the power-focused class and found each class has two main ranged weapons and a special weapon, from a suppressive-fire machine gun to heavy single-shot arms and homing rounds. Objectives are marked on the vast map and supply spots are hard to miss. The demo boss dinosaur hit hard enough to break a shield before Game Spark settled into a chip-damage playstyle and cleared it.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.