UN:Me Team Explains Why The Game Is Not Horror
The Caligula team is selling a game whose hook is that it cannot be reduced to a genre label, which puts the burden on the game itself to make unease work without jump scares or dark corridors.
Reporting from 1 source: Automaton.
Takuya Yamanaka, director on the Caligula series, is working on UN:Me with developer Historia for FuRyu and Shueisha Games. In an interview, Yamanaka and Shueisha Games producer Yasuichi Kawai said the game is built without a fixed genre and aimed at unease rather than fear. UN:Me is planned for release in 2026 on Nintendo Switch 2, PS5, and PC via Steam, with a playable demo at Tokyo Game Show 2026.
UN:Me has no reference point the team could name. Yamanaka said the game removes allies and abilities as it goes, the opposite of how most games build up, and that this is the reason he expected no company to take on the project. Producer Kawai said the goal is a game that feels unsettling rather than frightening, and added that jump scares and dark locations would be the easy way to reach fear, which is not what the team is after. Yamanaka said nothing was decided up front about genre, and that if the result is called horror, he accepts it.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.