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UNDEFEATED: Genesis Demo Shows Off High-Speed Vanish Combat at OIGS2026

The demo shows a prequel shifting the series' superhero action into an open world with a day-and-night cycle and a destruction system untied from the reputation penalty the previous game applied, so the sequel's feel is being rebuilt around flight and Vanish combos rather than around consequences for collateral damage.

Reporting from 1 source: 4Gamer.net.

UNDEFEATED: Genesis Demo Shows Off High-Speed Vanish Combat at OIGS2026

Indie-us Games brought a playable demo of UNDEFEATED: Genesis to the Osaka Indie Games Summit 2026, held in Umeda on October 3 and 4. The superhero action RPG is a prequel to 2019's free PC release UNDEFEATED, runs on Unreal Engine 5, is published by Chorus Worldwide, and targets a 2027 release.

The playable slice covered quests, field exploration, and combat. Movement toggles a floating state with one button, and from the air the character flies in any direction at speed. Most objects, both grounded and drifting, can be destroyed, and materials drop automatically in the process, replacing deliberate scavenging with momentum.

Fights lean on Vanish, a teleport that circles behind an enemy at the end of a combo for a follow-up hit, letting the player chain onto a target already sent flying. The catch is the shared input: holding still triggers Vanish, while the same button used to evade ends the combo instead. That tension between closing in and retreating read as the demo's rough edge.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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