V Inc. Builds Rice-Farming Mini-Game Inside VRChat for Government Project
The game turns rice cultivation into playable content within VRChat, aiming to spark interest in rice and agriculture as part of a government-backed consumption push.
Reporting from 1 source: PANORA.
V Inc. planned and produced the limited-time mini-game "Tanbo Taiko Komezukuri Senshuken" inside the VRChat world "Adventurer's Guild Darwiny." Supported by the Ministry of Agriculture, Forestry and Fisheries' FY2026 "Rice Demand Creation Value Promotion Project," the game runs from August 20 to October 20, 2026. Players compete on harvest yields using two cultivation methods and four farming tasks.
The game assigns players one of two cultivation methods, upland rice farming and paddy rice farming, and asks them to combine water level adjustment, fertilization, herbicide, and insecticide application within a limited number of actions. The upland method simulates dry direct seeding, a technique where seeds are sown into dry fields before flooding.
Harvest results vary by the timing and count of each task. The project is organized by the "Consortium to Energize Japan with Rice," with Nikkei BP and the Japan Health Food Education Association implementing it. V handled planning, production, and PR. The game is a simulation meant to explain farming methods, not a full replication of cultivation.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.