Warhorse Co-Founder Says Rpg Genre Is Still Built For Teenagers
Klima's argument that publishers keep repeating past formulas because the audience that grew up on them has aged is the studio's own stated reason for building a medieval RPG around a blacksmith's son instead of a prophesied hero.
Reporting from 1 source: Game Spark.
Martin Klima, co-founder of Warhorse Studios, told PC Gamer he is tired of RPGs where the player is a chosen one carrying a mission to save the world, calling the formula too one-note and saying the genre is still games for teenagers. He said that feeling led to Kingdom Come: Deliverance, whose sequel released in 2025.
Warhorse Studios built Kingdom Come: Deliverance around a blacksmith's son who survives a village massacre, and the studio's co-founder now says that choice came out of frustration with the genre's standard setup. In an interview with PC Gamer, Martin Klima said he loves RPGs but is tired of playing a chosen one with a grand mission to save the world, and that he assumed other players felt the same. He also said today's player base is much older than the teenage audience the power fantasy formula was made for, while adding that he has no easy solution for publishers stuck repeating what worked before.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.