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We Are The Horde Demo Lets Players Grow a Zombie Horde From One Shambler

BixelTechCode has released a Steam demo for We Are The Horde, a strategy game played from the zombie side.

Reporting from 1 source: 4Gamer.net.

Why it matters

The survivor choice ties resource gain directly to suspicion, since infected victims are logged as missing persons, so the demo is a test of whether that risk trade-off holds up across five cities.

We Are The Horde Demo Lets Players Grow a Zombie Horde From One Shambler

Key Facts

  • BixelTechCode is distributing a Steam demo for We Are The Horde.
  • We Are The Horde is a strategy game in which the player controls zombies.
  • Players start with a single Shambler and can use biomass to buy new zombies and upgrades.
  • Each city has nine districts, and the game offers five cities.
  • We Are The Horde is scheduled for release in Q4 2026 with Japanese support.

Players start with a single Shambler and expand across five cities, each split into nine districts such as a public park and a police headquarters. Zombies produce biomass, which buys new units and upgrades. Cornering a survivor forces a choice: devour them for immediate biomass or infect them and add them to the horde. The full game is scheduled for Q4 2026 with Japanese support.

Seven zombie types run from Shambler to Alpha, and only the Shambler is available at the start. Districts taken are not held permanently: soldiers cross in from the neighboring city to retake humans or destroy nests. Growth has a cost beyond biomass, since a larger horde raises the alert level until a cleanup squad is sent, and a takeover pushed too fast can draw special operations. Upgrades carry between cities, which gives the five-city run some continuity. The game is scheduled for Q4 2026 with Japanese support.

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We Are The Horde BixelTechCode

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