We Were Here Tomorrow Lands on Steam, PS5, and Xbox on October 20
Total Mayhem Games will release We Were Here Tomorrow on October 20 for PC via Steam, PlayStation 5, and Xbox Series X|S, the studio announced during the PC Gaming Show Tokyo Direct 2026 stream on September 21.
3 sources Sep 19 Updated
Reporting from 3 sources: 4Gamer.net, Automaton, Denfaminicogamer.
Why it matters
The game adds narrated story sections and differentiated player abilities to a series whose selling point until now was asymmetric puzzle-solving alone, and it arrives with a renaming, two prior limited-time demos, and cross-play in place.
Key Facts
- We Were Here Tomorrow will launch on October 20 for PC via Steam, PlayStation 5, and Xbox Series X|S.
- Total Mayhem Games announced the release date during the PC Gaming Show Tokyo Direct 2026 stream on September 21.
- Japanese text support and cross-play between PC and consoles are planned for We Were Here Tomorrow.
- Creative Director Martin Mitna said a full playthrough may take around 12 to 15 hours.
- Executive Producer Leite Dauma said development of We Were Here Tomorrow took two and a half years.
Japanese text support is planned, and cross-play between PC and consoles is also planned. The game is the newest entry in the two-player-only We Were Here puzzle adventure series. Two explorers on an Antarctic expedition fall beneath the ice and wake in a retro-futuristic research complex run by a company called Nolchek Industries, where a research team led by director Kathleen Bow has disappeared. Players move along separate paths and rely on walkie-talkies or in-game voice chat. Total Mayhem Games Executive Producer Leite Dauma said development ran two and a half years; Creative Director Martin Mitna said a full playthrough may take around 12 to 15 hours.
Development on the title ran about two and a half years, according to executive producer Leite Dauma. The team brought in sci-fi author Claire North to work on the script and voice actress Sophia Oconade is in the cast. The setting is 1980s retro-futurism, a shift from the ship motif of the prior game.
- Narrated story sections are new to the series, and the studio says it put particular effort into the story's appeal through background art and visuals.
- Each player has different abilities for the first time in the series, and the stage is built as a dungeon-like single path where the whole area changes.
- Alongside the difficult puzzles, some puzzles are solved through action.
Creative director Martin Mitna said the differentiator among two-player-only games is placing each player in a different room. He said the design means puzzles cannot be solved without communicating, and the inability to play while looking at the same screen matters.
A TGS2026 hands-on demo opened in Dr. Daphne's laboratory, where one player shrank and was dropped onto a desk while the other stayed giant. Later the pair swapped sizes to return a floppy disk to normal size, and the shrunk player sounded like they had inhaled helium.
The game was announced in February under the title "Where Are We?" before the renaming. A free limited-time demo ran in April and an improved one ran in June, both well received.
Written with AI by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited. See our editorial policy.
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