13AM Games Brings Dungeon Lurker to Tokyo Game Show 2026
Dungeon Lurker treats the printed manual, not the screen, as the place where the game's rules and its story actually live, which is the design decision the booth demo turns on.
Reporting from 1 source: 4Gamer.net.
13AM Games showed Dungeon Lurker at its Tokyo Game Show 2026 booth, which opened at Makuhari Messe on September 17. The action roguelite casts the player as someone playing a game that was supposedly released for the fictional 32-bit Eclipse System 32, exploring dungeons with collected weapons and spells across three areas and 15 floors while in-game handwritten manual notes carry the hints.
At the booth, the demo hands the player two save slots: one for New Game and one with all resources maxed out. Only New Game can be picked, so the game drops you on the map with no explanation and expects you to learn by playing. The fallback is a manual, presented as the in-game player setting down the controller to flip through a thick book at their side.
That manual carries control descriptions, countermeasures against representative enemies, and text that points at later developments. Handwritten annotations are scattered through it, including notes on important stats and enemy illustrations with weak points marked. Death resets progress, but important items and some resources carry over, so repeat runs make the 15 floors easier to work through.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.