Achabox Talks Schrodinger's Call Origins at Osaka Indie Stage
The talk lays out a working indie career path, debugger and video work to storefront credits and an original release, that sits behind a game already drawing attention in Japan and abroad.
Reporting from 1 source: 4Gamer.net.
Achabox, the creator of the adventure game Schrodinger's Call, spoke at a traveling edition of Yoshi-P Radio during OSAKA INDIE GAMES SUMMIT 2026 on October 3. He described aiming for Nintendo as a student, studying illustration at Kyoto Seika University, moving into video production, then returning to games through BitSummit. He joined room6 after meeting Seiji Kimura and working on Sally's Law.
The Osaka stop was arranged after the program's regular Tokyo broadcast, including Yoshi-P Night, was postponed because of a typhoon. Shuhei Yoshida, an official supporter of OIGS, and Masahiko Murakami of Skeleton Crew Studio host the show, which brings indie creators in to talk through their work.
Achabox traced his route in: an art university illustration course chosen with Nintendo in mind, freelance music videos and corporate promos after graduation, and BitSummit around 2014 as the moment he decided he did want to make games. He later joined room6 through the Kyoto game community and worked on the Switch version of Sally's Law.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.