Antonblast Adds Japanese Language Support on June 11
Japanese language support removes a barrier for the domestic market, potentially expanding the audience for a game that already has strong Western word-of-mouth.
Reporting from 1 sources: Game Spark.
The 2D action game Antonblast, which holds an Overwhelmingly Positive rating on Steam from over 3,000 reviews, will add Japanese language support on June 11. A demo played at BitSummit PUNCH shows fast-paced destruction mechanics, stage depth with background transitions, and a tense escape sequence called Happy Hour.
The game opens with Satan asking a mirror who is the reddest, then sending minions to steal Anton's spirits. Players control Anton or Annie, smashing everything by stepping on objects or tackling enemies. A single button press sets off flashy destruction, but the stages demand near-reflex timing: mid-air hammer swings boost jump height, and rolling on slopes lets Anton dash through tight spaces.
Stages have hidden depth. Jumping at certain spots lets players enter the background, activate switches, and return to the foreground to open doors. After reaching the end and planting a bomb, Happy Hour begins: players must backtrack to the exit before the explosion, creating a tense escape. The demo included two stages, the second with a new color scheme and added difficulty. The game punishes three mistakes with a game over.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.