Bandai Namco and Sony Partners Detail the XR Tech Behind Chihaya Kisaragi's Budokan Show
The panel is the first detailed public accounting of how the four companies split the work on a center-stage XR concert, which is the format Bandai Namco intends to keep using for The Idolmaster.
Reporting from 1 source: Inside.
At a Tokyo Game Show 2026 session, staff from Bandai Namco Entertainment, REZ&, Sony Group, and Sony PCL described how the January 24 and 25 Chihaya Kisaragi solo show at Nippon Budokan, "OathONE," was staged. The talk covered center-stage screens, Unreal Engine rendering, motion capture, and Sony's moving LED display groovots, including a large type used to walk the virtual character down a hanamichi.
The session ran on September 18 under the title "Conditions for Making Virtual Real," part of the Tokyo Game Show forum program. Speakers were Yoshimoto Gyoki of Bandai Namco Entertainment, Kazoe Nobuaki of REZ&, Nakano Akira of Sony Group, and Kozuki Takahiro of Sony PCL. The case study was "OathONE," the Chihaya Kisaragi solo concert held at Nippon Budokan on January 24 and 25.
Kazoe said the center-stage layout was a first for him as a director, and that the team met with Bandai Namco roughly every week to work out staging. Sony PCL's groovots, a self-driving LED display developed inside Sony Group, was supplied in two sizes; the large one carried the hanamichi walk.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.