BeamNG.drive Brings Its Soft-Body Crash Physics to PS5
The console release moves a PC-first physics sandbox onto PlayStation in early access, which means the crumple model arrives before the game is finished and will be judged on a pad rather than a keyboard.
Reporting from 1 source: Game Spark.
BeamNG has released the PS5 version of BeamNG.drive, the driving simulator built on soft-body physics that lets vehicles deform and crumple in real time. A Japanese PS Store page is live alongside a release trailer. The PlayStation version is distributed in early access and remains in development. The game lists 12 open-world environments, fully customizable vehicles with tunable wheels, suspension and engines, and free roam, scenario and time trial modes.
The PlayStation build is labeled early access on the PS Store, so buyers get a simulator still under development rather than a finished port. The pitch rests on the soft-body engine, which simulates every part of a vehicle in real time and models damage on impact. Supporting that are 12 open-world environments and vehicles that can be tuned part by part, from wheels and suspension to engines.
Modes split into free roam, scenarios such as a timed truck delivery or a police chase, and time trials. Free roam also lets players change objects and the environment, including wind speed and gravity.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- Game Spark 超リアルな車体ぺちゃんこ物理演算の車シム『BeamNG.drive』PS5版リリース