Capcom Opens Second Student Game Competition With RE Engine Access
The competition gives students hands-on access to a major commercial engine and offers a path to publication, extending Capcom's talent pipeline beyond the first edition's 15-team pilot.
Reporting from 1 sources: GameBusiness.jp.
Capcom announced the second CAPCOM GAMES COMPETITION on June 1, open to students at Japanese universities and vocational schools. Teams of up to 20 will use Capcom's RE ENGINE via cloud to develop a game over six months, with a grand prize of 5 million yen and total prizes over 10 million yen. Winning entries may receive commercialization support.
Capcom opened applications for the second CAPCOM GAMES COMPETITION on June 1, again offering student teams access to its proprietary RE ENGINE. The 2027 edition keeps the same structure as the 2025 pilot: teams of up to 20 students from Japanese universities, graduate schools, or vocational schools build a game over six months using a cloud-based development environment that requires only an internet connection. Capcom developers provide technical support during the process. The grand prize is 5 million yen, and total prizes exceed 10 million yen. For winning works with commercial potential, Capcom says it will support game development and publication. Copyright stays with the student teams; terms for sales and secondary use will be explained later. Applications run from September 14 to November 30, 2026.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.