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Clicky Islands Brings City-Building and Incremental Gameplay to Steam in 2026

This marks the first city-building title from Pocketpair Publishing, the label launched by the Palworld developer, and the procedural generation and carry-over systems suggest a roguelite twist on the incremental genre.

Key Facts

  • Clicky Islands is a city-building simulation and incremental game hybrid developed by Polish indie studio Karrot Games and published by Pocketpair Publishing.
  • The game is scheduled to release on Steam in 2026; a demo is available now.
  • All islands in Clicky Islands are procedurally generated, so no two islands are the same.
  • The game will be exhibited at ChinaJoy 2026 in Shanghai, China, from July 31 to August 3, 2026.
  • Clicky Islands now supports Simplified and Traditional Chinese languages.

Reporting from 2 sources: 4Gamer.net, Game Spark.

Clicky Islands Brings City-Building and Incremental Gameplay to Steam in 2026

Pocketpair Publishing announced on July 24, 2026, that it will publish Clicky Islands, a city-building simulation and incremental game hybrid developed by Polish indie studio Karrot Games. The game is set to launch on Steam sometime in 2026, and a demo is available now. Players take the role of a governor appointed by a king, traveling to procedurally generated islands to gather resources by clicking, then hiring residents to automate collection and development. Growth elements include a skill tree unlocked through repeated play, artifacts with special effects that can be found by exploring ancient ruins and crushing fossils at a researcher's workbench, and a perk system where fame earned on one island carries over to the next. The game has no time limits or sudden operations, allowing players to progress at their own pace. It will also be exhibited at ChinaJoy 2026 in Shanghai from July 31 to August 3, and now supports Simplified and Traditional Chinese.

Pocketpair Publishing, the publishing arm of Palworld developer Pocketpair, announced on July 24, 2026, that it will publish Clicky Islands, developed by Polish indie studio Karrot Games. The game blends the click-driven resource accumulation of incremental games with the settlement expansion of city-building simulations. Players are appointed governor by a king and set out to develop procedurally generated islands, meaning no two playthroughs share the same layout. Early gameplay requires manual clicking to gather resources, but hiring residents automates the process, letting the town grow while the player is away. Expanding buildings and facilities dramatically boosts production rates. The skill tree unlocks and improves through repeated play, while artifacts-obtained by exploring ancient ruins, collecting fossils, and crushing them at a researcher's workbench-provide special effects that permanently alter gameplay. Fame earned on each island unlocks perks that carry over to subsequent runs, stacking for further enhancements. The game has no time limits or sudden operations, aiming for a relaxed pace. It will be exhibited at ChinaJoy 2026 in Shanghai from July 31 to August 3, and now supports Simplified and Traditional Chinese. A demo is currently available on Steam.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources