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Crazy Taxi: World Tour Producer Explains Point-Adding Design

The producer's stated goal is to make players smile by rewarding every play style rather than punishing mistakes, a design reversal from typical driving games that Kanno ties directly to the series' return.

Reporting from 1 source: Denfaminicogamer.

Crazy Taxi: World Tour Producer Explains Point-Adding Design

Sega producer Kenji Kanno explains why Crazy Taxi: World Tour, the first full new entry in over 25 years, praises risky driving instead of penalizing it. The game uses a point-adding evaluation system, avoiding point deductions, because the team believes there is no single correct way to reach the goal. Kanno also says he tuned the controls for modern players while keeping a landing point for longtime fans.

Kenji Kanno, the Sega producer behind Crazy Taxi: World Tour, frames the new entry around a simple rule: never deduct points. Collisions and off-course driving normally count as failures in racing games, but World Tour adds points and praise for exactly that behavior. Kanno says the team deliberately avoids a point-deducting system because there is no single correct route to the goal, and each player's approach deserves its own positive evaluation.

He also describes the balance work behind the first full new entry in over 25 years. Older games from around 2000 were highly skill-based, and Kanno says he reworked the controls and feel so today's players can adapt quickly, while keeping what he calls landing points so longtime fans still recognize the series. The highest praise is reserved for clearing something risky at the last second.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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