← all stories gamesreview 1 sources · Jun 2

Descent Of Lunaris Hands-On: Sanity And Dual Battle Systems Create Genuine Horror

The combination of classic dungeon-crawling mechanics with a sci-fi horror setting and sanity management suggests a fresh take on the genre that may appeal to fans of both traditional RPGs and survival horror.

Reporting from 1 sources: Automaton.

Descent Of Lunaris Hands-On: Sanity And Dual Battle Systems Create Genuine Horror

Automaton went hands-on with Descent Of Lunaris at BitSummit PUNCH, a dungeon exploration RPG from developer Unison Games that blends Wizardry and Shin Megami Tensei influences with a near-future lunar base setting. The game features grid-based exploration, turn-based combat, a sanity mechanic, and two distinct battle systems. A Steam demo is available now, with the full version planned to support Japanese.

Unison Games' Descent Of Lunaris, shown at BitSummit PUNCH in Kyoto, is a dungeon exploration RPG set on a moon base in 2070. The player leads a team of four characters chosen from nine classes through grid-based corridors, managing a party sanity meter that depletes as they explore. Combat uses turn-based commands with an action-order display and AP-consuming skills on cooldowns, but at key points the game switches to a second battle system against immobile red symbol enemies. The demo on Steam does not yet support Japanese, though the full version will. The on-site trial ran in Japanese without issues.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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