Epic Games to Remove Blueprints and C++ Gameplay Framework in Unreal Engine 6
At Unreal Fest Tokyo 2026, Epic Games CEO Tim Sweeney said Unreal Engine 6 will remove Actors and Blueprints, the engine's visual scripting system, and abolish the conventional C++ gameplay framework in favor of a new framework built around Epic's Verse language.
1 source 4h ago
Reporting from 1 source: Automaton.
Why it matters
The removal policy reverses the June Unreal Fest Chicago plan to keep Blueprints and deprecate them later, so studios that built projects on Blueprints and C++ gameplay code have less transition time than Epic previously indicated.
Key Facts
- Epic Games CEO Tim Sweeney presented the Unreal Engine 6 policies at Unreal Fest Tokyo 2026, held November 3 and 4 in Ariake, Tokyo.
- Unreal Engine 6 will remove Actors and Blueprints, and the conventional C++ gameplay framework will be abolished.
- Gameplay development in Unreal Engine 6 will shift to a new framework centered on Epic Games' Verse programming language.
- C++ will continue to be used in the engine's foundational parts but will no longer be usable in the gameplay framework.
- Unreal Engine 6 is scheduled to enter early access at the end of 2027.
C++ stays in the engine's foundational parts. Sweeney called the change painful and apologized to users. UE6 is scheduled for early access at the end of 2027.
Epic Games had told Unreal Fest Chicago 2026 on June 17 that Actors and Blueprints would ship in the initial UE6 version and be deprecated only as the new framework matured. The Tokyo keynote went further and set removal as the policy. Verse, Epic's own programming language, becomes the center of gameplay development, while C++ is confined to the engine's foundational parts.
UE6 is scheduled for early access at the end of 2027. Sweeney presented the overhaul himself and apologized for calling it painful. The shift toward AI-assisted development is the direction Epic is pushing with it.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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