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Everything Receives Its First Steam Update in Six Years
David OReilly released a major update for the Steam version of Everything on October 27, the first since February 2020.
Reporting from 1 source: Automaton.
Why it matters
A six-year gap closed with an engine rebuild and a microphone feature, and the update is confirmed on Steam while the status on Switch and PS4 stays unknown.
Key Facts
- David OReilly released the update for the Steam version of Everything on October 27.
- The game was rebuilt on the latest version of Unity, with operation guaranteed on current PC environments including Mac.
- A microphone feature lets players make objects sing, and save data load times are halved.
- Players on older machines are directed to the legacy-2019 version in Steam's beta properties.
- Everything is sold on Steam, Epic Games Store and itch.io, and on Nintendo Switch and PS4.
The game was rebuilt on the latest version of Unity and is guaranteed to run on current PC environments, including Mac. The update adds microphone input that lets players make objects sing, improves the scaling effect when switching between objects, and halves save data load times.
Players on older hardware are pointed to a "legacy-2019" branch in Steam's beta properties, because the rebuilt version may not run properly on those machines.
The patch also revises text display to support all displays and improves stability during autoplay, alongside bug fixes. The patch notes carry the full list.
Everything released for PC and PS4 in 2017 and was later ported to Nintendo Switch. It is sold on Steam, Epic Games Store and itch.io. The status of the update on platforms other than Steam is unknown.
Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.
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