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Three-Body Problem Game Uses Generative AI for All In-Game Footage

The Steam store page for Three-Body: Eve of Judgment, an officially licensed game based on Liu Cixin's novel The Three-Body Problem, went live on October 24.

Reporting from 1 source: KAI-YOU.

Why it matters

A licensed adaptation of a major science fiction novel is selling itself on AI-generated footage, so the Steam disclosure becomes the thing buyers and rights holders can point to when the results arrive.

Three-Body Problem Game Uses Generative AI for All In-Game Footage

Key Facts

  • The Steam store page for Three-Body: Eve of Judgment opened on October 24.
  • Studio Timeline is developing and selling the game, with PC (Steam) as the supported platform.
  • The Steam AI disclosure states all in-game cutscenes and story footage are produced with generative AI.
  • The player controls Chen Anjiu, a former special forces member, aboard the ship Judgment Day.
  • The developer stated in trailer comments on bilibili that release is planned for the first quarter of 2027.

Studio Timeline is developing and selling the PC (Steam) adventure game, which sets events on the eve of Operation Guzheng. A Steam disclosure states all in-game cutscenes and story footage are produced with generative AI. No release date is set.

The store page lists only Chinese (Simplified) support for now, and the release date is undecided. Elsewhere, the developer put the plan at the first quarter of 2027 in the comments of the trailer released on bilibili, and said work continues to reduce the unease that generative AI footage tends to carry.

Players control Chen Anjiu, a former special forces member, who boards the ship Judgment Day, base of the Earth-Trisolaris Organization, to rescue a person. Adventists, Redemptionists, and Survivors are in conflict inside. The stated playtime is over 300 minutes, with branches and multiple endings.

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Three-Body: Eve of Judgment The Three-Body Problem Timeline

Sources