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FAREIDOLIA Demo Brings Free Movement To Turn-Based Combat At Tokyo Game Show

The demo points to a combat system where the usual turn-based bargain is renegotiated: positioning stays live on the enemy side while you set up your attack, which is what the build currently leans on instead of story or enemy difficulty.

Reporting from 1 source: Anime News Network.

FAREIDOLIA Demo Brings Free Movement To Turn-Based Combat At Tokyo Game Show

A playable demo of FAREIDOLIA, a turn-based RPG from Nexon Games' IO Division, appeared at Tokyo Game Show 2026. On a turn, the active character moves freely around a confined battlefield in third person and picks a position for an attack, while enemies keep moving and non-active party members stay fixed. The demo was light on story, and its enemy AI is not complex.

The demo offered three playable characters and one non-playable character, each with a distinct design and personality, but no substantial story content. Combat is where the build spends its effort. There is no grid and no distance cap, only the edge of the battlefield, and the active character is controlled in third person while non-active party members hold their ground.

That last detail shapes how a turn plays out. Area-of-effect attacks were the plan until enemies shifted position mid-selection, leaving only one or two targets in range. The enemy AI tended to clump together and kept its distance poorly, so the current build is not hard to beat.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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