French Metroidvania Dust to Dust Debuts Playable Demo at BitSummit PUNCH
The game's vertical ghost-and-possession mechanic, shown in a gray-box prototype, suggests a fresh structural twist on the Metroidvania formula from a small French team.
Reporting from 1 sources: Game Spark.
At BitSummit PUNCH in Kyoto, French indie studio Unlimited Spoons showed a prototype of Dust to Dust, an exploration Metroidvania where a ghost escapes a spirit research facility by possessing objects and mediums. The demo featured vertical level design, puzzle-like navigation, and possession-based combat. The studio cited TUNIC and Kingdom Hearts as influences.
Unlimited Spoons, a French indie studio, brought a prototype of Dust to Dust to BitSummit PUNCH in Kyoto. The game casts the player as a ghost trapped in a spirit research facility, using possession of objects and humanoid mediums to navigate a vertical environment. The demo, still in gray-box stage, showed dash and jump movement, enemy avoidance, and possession-based combat where mediums can attack while ghosts cannot. Nathalie De Biasi, a studio founder and narrative designer, said the concept started with making a side-scrolling game vertical and making the protagonist a ghost. She cited TUNIC and Kingdom Hearts as influences. The demo took about 20 minutes to clear.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.