Guns of Eschaton Announced, a Soulslike FPS Set in Viktor Antonov's Final World

This is the first public project from Eschatology Entertainment and the last game to carry Viktor Antonov's direct creative vision, making it a posthumous landmark for fans of his distinctive world design.

Reporting from 3 sources: Denfaminicogamer, Automaton, Game Spark.

Guns of Eschaton Announced, a Soulslike FPS Set in Viktor Antonov's Final World

Publisher 4Divinity and developer Eschatology Entertainment announced Guns of Eschaton on June 30, a Soulslike first-person shooter set in a post-apocalyptic 19th-century America. The game is the debut title from the Cyprus-based studio and is built on the final world concept by the late Viktor Antonov, the art director behind Half-Life 2 and Dishonored. Players take the role of a multi-armed gunslinger traveling from the West to the East Coast of a dying continent, fighting grotesque monsters with firearms, parries, and occult abilities. Combat emphasizes preparation: a Codex system lets players analyze enemy weaknesses via Sequence Points, and a flexible build system combines active and passive skills, custom bullets, talismans, armor, and three Sacrament Paths. The game supports solo and cooperative play, plus a PvP element where players can invade others' sessions as hostile threats. Guns of Eschaton is planned for PC via Steam, PS5, and Xbox Series X|S, with no release date or price announced yet.

Guns of Eschaton was announced on June 30 by publisher 4Divinity and developer Eschatology Entertainment. The game is a Soulslike FPS set in a fictional 19th-century America that blends Wild West iconography with occult horror and post-apocalyptic decay. Players control a protagonist with four arms, able to guard against attacks while aiming a firearm, and must study enemy behavior using a Codex system that reveals weaknesses through Sequence Points.

The build system allows combining firearms, special ammunition, occult abilities, talismans, armor, consumables, and three Sacrament Paths. Players can also learn techniques from legendary gunslingers encountered during the journey. Multiplayer includes cooperative play and a PvP invasion mechanic where other players can appear as threats. The developer, Eschatology Entertainment, is a fully remote team of 75 people across eight countries, backed by investors GEM Capital, The Games Fund, and KRAFTON. Viktor Antonov, who died in 2025, conceived the world during early development with studio head Fuad Kuliev. The announcement trailer shows bishop-like monsters and giant worm-like creatures, along with scenes of the protagonist emitting fire from their hands.

Synthesized by Yomimono from the 3 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources