Horror ADV 'Hakuei University Building 0' Launches on Steam June 18
The release marks a rare story-first horror adventure from a small independent studio that emphasizes a curated single-route narrative over branching paths or roguelike elements.
Reporting from 2 sources: 4Gamer.net, Game Spark.
Independent developer NoiceKit announced on June 2, 2026, that its horror adventure game 'Hakuei University Building 0' will release for PC via Steam on June 18. Priced at 1,200 yen, the game will be available for 960 yen during a launch week sale. The story-driven title puts players in the role of a paranormal club member exploring the campus of Hakuei University and nearby haunted spots. Players take photographs and record traces of supernatural events using a smartphone, gather testimony from university staff, and write articles to piece together the truth behind the old school building known as 'Building 0.' The game is a first-person ruins exploration horror ADV themed around 'school × ghosts.' In certain areas, an unknown entity pursues the player, forcing quick decisions to flee or hide. NoiceKit describes the narrative as a refined single-route experience intended to leave an impression similar to watching a single film.
NoiceKit is an independent developer. The game is a first-person ruins exploration horror ADV. The setting is Hakuei University, and the theme is "school × ghosts." Players join a paranormal club and explore the campus and nearby haunted spots. They take photographs and record traces of supernatural events using a smartphone. They also gather testimony from university staff and write articles to piece together the truth.
The old school building, commonly called "Building 0," is rumored among students. No one should be able to enter it. As the game progresses, the truth behind the building is revealed. In some areas, an unknown entity pursues the player. The player must make quick decisions to flee or hide. The game is designed as a refined single-route narrative experience. NoiceKit aims for a story that leaves an impression similar to watching a single film. The game can be progressed with a feeling similar to enjoying club activities.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.