HoYoverse Answers 10 FAQ Questions for Nodus Fall, Confirms No Character Gacha
HoYoverse is describing its next major title as a full-priced-style co-op action game with no character gacha, which is a different monetization model than the one its previous releases have used.
Key Facts
- HoYoverse published answers to 10 frequently asked questions about Nodus Fall on September 23, 2026.
- Nodus Fall was first revealed at gamescom Opening Night Live 2026.
- Characters in Nodus Fall are not obtained through gacha and can all be unlocked by playing the game.
- The PC version of Nodus Fall will be supported at release, with other platforms to be announced later.
- A four-person team playtest for Nodus Fall was held at gamescom 2026.
Reporting from 2 sources: 4Gamer.net, Game Spark.
HoYoverse published answers to 10 frequently asked questions about its new title Nodus Fall on September 23, 2026, roughly a month after the game was revealed at gamescom Opening Night Live 2026. The mythology action game is built around cooperative multiplayer, but the main content can be played solo. Characters are not obtained through gacha and can all be unlocked by progressing through the game, with monetization still under consideration. The PC version will be supported at release, and other platforms will be announced later. Between boss battles, players can play musical instruments with friends or relax in hot springs. A four-person team playtest was held at gamescom 2026, and maximum party size and rules are still being adjusted.
Game Spark describes Nodus Fall as free-to-play, and notes that pre-registration is open on the official website. The full FAQ text is posted on the official X account, where HoYoverse collected the questions from comments after the reveal.
The player character is the Weaver, described in the answers as an envoy once sent to travel heaven and earth who lost that granted power after an unspecified event and fell to the earth. Gods and creatures left in the world were eroded by Calamity and turned into disasters, producing the Dead Knot. The Weaver cuts through the entangled Dead Knot to stop the world's destruction and restore order. The story asks why the world exists and how people face fate across civilizations, with mythologies fused into one world through their commonalities and differentiated by their differences.
Godhood skills cover attack, defense, and support roles, and can be rearranged freely to fit playstyle and party composition. The stated difficulty policy is to stay approachable for players new to action games while giving depth in controls, coordination, and builds for those who want a harder experience. A four-person gamescom playtest took place the day after the reveal.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.