Ilya Kuvshinov Details Character Work on Compile Heart's Villion:Code
The interview puts the game's cast design process on the record while the project is still in development, naming the artist and the studio behind it.
Reporting from 1 source: Anime News Network.
Ilya Kuvshinov, the artist behind character designs for Ghost in the Shell: SAC 2045, answered questions about his work on Compile Heart's game Villion:Code. He said his first sketch showed the protagonists lined up together, that some characters were approved on the spot while Chloe was redone from scratch, and that Anastasia went through the most revisions, becoming less symmetrical in haircut and costume.
The interview covers how Villion:Code's cast took shape. Kuvshinov said he began with a single sketch of the protagonists standing together, to work out their heights, costumes, faces, and postures as a group. Three of the male protagonists stayed close to that first sketch, Chloe was rebuilt from scratch more than once as her backstory changed during script work, and Anastasia required the most revisions, losing symmetry in her bangs and costume with each pass.
His role went beyond the main cast. Kuvshinov said he handled concepts and illustrations for protagonists, antagonists, and NPCs, supervised 3D models, and provided rough monster concepts, along with the school logo, cutscene illustrations, promotional artwork, cover art, and UI portraits. He also wrote one sidequest. The project is Compile Heart's.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- Anime News Network Behind the Scenes with Villion:Code Game Designer Ilya Kuvshinov