industrybusiness 1 sources · May 19
The acquisition gives TBS a direct production base in anime, an area where it previously relied on external studios, and the planned integration with Seven Arcs would combine traditional TV production with Yasuda's SNS-driven, 3DCG-heavy development model.
GameBusiness.jp
industrybusiness 1 sources · May 19
The acquisition consolidates TBS' animation production pipeline by merging a CG specialist studio with a traditional 2D studio, creating a single entity capable of handling both formats under one roof.
Anime News Network
industry 1 sources · May 19
The dedicated zone signals that anime IP holders are treating fashion as a direct brand-awareness channel, bypassing traditional licensing middlemen as the global market matures.
Animenomics
industrybusiness 2 sources · May 19
The deal gives a mid-sized anime studio access to the financial and distribution infrastructure of a major holding company, a model that could become more common as studios seek scale without being acquired by larger entertainment conglomerates.
KAI-YOU, PANORA
industry 1 sources · May 19
The warning quantifies a production decline that has been discussed anecdotally for years, and ties it directly to the industry's inability to retain entry-level talent.
Animehunch
industrybusiness 1 sources · May 19
The acquisition signals Panasonic's push beyond hardware manufacturing into integrated content playback and control solutions, while keeping HIVE's vendor-neutral positioning intact.
ASCII.jp
industryannouncement 1 sources · May 18
IP Bay formalizes a direct pipeline between Japanese publishers and Hollywood production infrastructure, with Matsuo's decades of cross-border licensing experience backing the operation.
Anime News Network
industrybusiness 1 sources · May 18
The hub is a direct investment in regional talent development outside Tokyo, paired with CyberAgent's recent restructuring of its anime subsidiary Cypic.
Anime News Network
industryop-ed 1 sources · May 18
The industry is growing faster than its own infrastructure can handle, and the fans who built it may be the ones who lose what made it worth watching.
Anime News Network
industrybusiness 1 sources · May 18
The round, which includes investment from Gree Holdings subsidiary REALITY and Kirin Holdings, positions Brave group as one of the best-capitalized VTuber operators in Japan and signals continued institutional appetite for virtual talent IP.
Brave group
industrybusiness 1 sources · May 18
The bid positions GameStop as a buyer with cash and conviction in physical media's value, even as eBay dismissed the offer as unrealistic.
4Gamer.net
industry 1 sources · May 17
The 7.5% rating for a 1995 Studio Ghibli film broadcast in prime time shows that older theatrical works can still draw a larger audience than most current weekly series in the regular rankings.
Anime News Network
industrylicense 1 sources · May 17
The deal puts Crunchyroll's library inside one of India's largest SVOD platforms, bypassing the need for a separate app and tapping Sony LIV's existing subscriber base at a time when Indian anime fandom is growing rapidly.
Animehunch
industrybusiness 1 sources · May 17
The 4 million subscriber gain in one year shows anime streaming growth has not plateaued, and the New York summit signals Crunchyroll's intent to position itself as the industry's central business hub beyond licensing.
Animehunch
industrybusiness 1 sources · May 17
Anime has shifted from a complementary business to a central growth engine inside Sony, capable of subsidizing losses in its traditional entertainment divisions.
Cartoon Brew
industrybusiness 1 sources · May 17
The partnership marks a major publisher's first attempt to build an entertainment property from a short-form vertical anime rather than adapting an existing manga.
Animenomics
industryevent 2 sources · May 17
The summit marks Crunchyroll's first attempt to formalize cross-industry collaboration between Japanese anime creators and international entertainment, tech, and gaming sectors outside of Japan.
Anime News Network, The Hollywood Reporter Anime
industrybusiness 1 sources · May 16
The refusal shows how domestic banks with ties to Western payment processors can enforce content standards even on all-ages versions of games, bypassing platform-level content policies.
Niche Gamer (Anime)
industrybusiness 1 sources · May 16
Public and regulatory scrutiny of the production committee model is pushing major studios to publicly advocate for ownership structures that let them keep rights to their work.
Animenomics
industrybusiness 1 sources · May 16
The rapid reappearance of Newtoki illustrates a core limitation of South Korea's upcoming emergency site-blocking system: it can block access but cannot shut down sites or prevent operators from relaunching under new domains.
Anime News Network
industrybusiness 1 sources · May 16
The handoff formalizes operational control by Nippon Television, which has been Ghibli's largest shareholder since 2023.
Anime News Network
industrybusiness 1 sources · May 16
The report quantifies what the industry has long suspected: anime fandom is a high-income, cross-platform behavioral identity, not a narrow content vertical.
Cartoon Brew
industrybusiness 2 sources · May 16
The subsidiary structure signals that Kadokawa treats its U.S. stores as a permanent business line rather than a temporary marketing experiment, with a leader who shaped manga retail at two major bookstore chains now building a chain that deliberately targets areas other manga sellers have ignored.
Animenomics
industryevent 3 sources · May 16
The jury treated Ghibli's body of work as a form of public communication, not simply as cinema, the same framing that previously honored journalists and philosophers.
Anime News Network, Cartoon Brew