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Infinitevania Developer Ties Five-Year Growth to Indie Team's Expansion

The interview shows a small Brazilian team treating scope creep as a design approach, letting a five-year build outward into areas, bosses, and voiced characters rather than holding to the original plan, and crediting player-run time attacks and mods as the payoff.

Reporting from 1 source: Game Spark.

Infinitevania Developer Ties Five-Year Growth to Indie Team's Expansion

In an interview with Game Spark, JHT Games co-founder Henrique Teodoro says Infinitevania began as a small-scale project and grew over five years into the released version. The Brazilian Metroidvania, released for PC on July 25, takes cues from Castlevania: Symphony of the Night, Hollow Knight, the Ori series, and Blasphemous. Teodoro, its director, cites the launch streamed by Flow Games as the most memorable moment.

Infinitevania did not start out this size. Henrique Teodoro, co-founder of JHT Games and director of the Brazilian Metroidvania, says in a Game Spark interview that the game began as a small-scale project and grew as the development team did, with areas, characters, bosses, abilities, and character voices added across about five years. He names Castlevania: Symphony of the Night, Hollow Knight, the Ori series, and Blasphemous as influences. The launch played out during a livestream by the Brazilian outlet Flow Games.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources