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Into the Fire Opens Second Playtest With New Trailer

The second playtest runs inside the PvE survival craft festival on Steam, a festival window that puts Into the Fire in front of a larger survival audience ahead of its planned 2026 early access launch.

Key Facts

  • Starward Industries started the second open playtest for Into the Fire on September 1, 2026, and released a new trailer.
  • The Into the Fire playtest runs until September 7 local time and coincides with the PvE survival craft festival on Steam.
  • Into the Fire is a single-player extraction survival game set in a city collapsing from a volcanic eruption, with early access on Steam planned for 2026.
  • The HUB base in Into the Fire develops based on the number of survivors the player rescues, unlocking new equipment, missions, and systems.

Reporting from 2 sources: 4Gamer.net, Game Spark.

Into the Fire Opens Second Playtest With New Trailer

Starward Industries started the second open playtest for Into the Fire on September 1, 2026, and released a new trailer for the game. Into the Fire is a single-player extraction survival title set in a city collapsing under a volcanic eruption. Players rescue survivors while managing limited resources, carving escape routes through ash and lava. The game features shotgun-like tools that discharge fire extinguishing agent, hovercraft-like vehicles that move at high speed on volcanic ash, and a retro-futuristic design. Lava and fire alter the terrain, so places the player just visited can change in an instant. Players must manage their water supply, watch rising temperatures, and decide whether to push deeper to save more lives or retreat before getting trapped. The HUB base develops according to how many survivors the player brings back, unlocking new equipment, missions, and systems. The playtest runs until September 7 local time and coincides with the PvE survival craft festival on Steam. Early access on Steam is planned for 2026.

The playable build includes a fire pistol, a fire shotgun, and a zipline alongside the hovercraft-style vehicles that move at high speed even on volcanic ash. The disaster is built around pyroclastic flow, earthquakes, and a dynamic fire system, and the city is a semi-open district that evolves as the catastrophe unfolds. The HUB progression loop works on the number of survivors the player brings back, and that growth unlocks new equipment, missions, and systems.

The core tension is a resource decision: players balance a limited water supply against rapidly rising temperatures and choose whether to push deeper for more survivors or retreat before being trapped. Lava and fire reshape the terrain, so a route the player just cleared can close again moments later. The playtest runs alongside the PvE survival craft festival on Steam, and the game is slated for early access on Steam in 2026. The retro-futuristic look applies to both the firefighting gear and the rescue vehicles.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources