Anime, manga, and games, with a take · A Yukimedia publication

Kick Launches on Steam as a Swiss Developer's Dribble Through Everyday Japan

Peter Sörensen, working as nospacelost, released Kick on November 4 for PC via Steam.

Reporting from 1 source: Automaton.

Why it matters

The everyday-Japan setting here is assembled from Switzerland with anime and YouTube as the reference, so the game's sense of place is an outsider's composite rather than a local studio's record of a street it walks every day.

Kick Launches on Steam as a Swiss Developer's Dribble Through Everyday Japan

Key Facts

  • Peter Sörensen released Kick on November 4 for PC via Steam under the name nospacelost.
  • Kick is a side-scrolling game about kicking a physics-driven soccer ball along a route to school.
  • Sörensen developed the game alone, with no funds to hire anyone.
  • The soccer ball was an accidental addition; the original plan was a boy who misses the bus and runs to school.

The side-scrolling game follows a soccer boy who kicks and controls a physics-driven ball along his route to school, past people carrying luggage, cafe signboards, stacked cardboard boxes and cats. Sörensen made the game alone, with no funds to hire help. The ball was an accident: he had planned a game about a boy who misses the bus and runs to school instead.

Sörensen's route to game development ran through metalworking, a video and audio editing school, a short stretch editing at a TV station, and jobs as a museum security guard and a cleaner. He kept the game-making ambition through all of it, and now handles the art, code and design himself, which he says taught him to read other people's games more closely. Kick hides extras along the school route, found by hitting the ball at particular spots. A dog on the route ran fast enough that he slowed it down after the first attempt.

Written with AI by Yomimono from the 1 cited source below, including Japanese-language reporting where cited. See our editorial policy.

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