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Mega Man Star Force: Perfect Collection Devs Detail RE Engine Port Process

The interview provides a rare technical look at how Capcom adapted a DS-era dual-screen game for modern hardware using its proprietary RE ENGINE, a process the team expected to be harder than for other re-released Mega Man series.

Reporting from 1 sources: Automaton.

Mega Man Star Force: Perfect Collection Devs Detail RE Engine Port Process

Capcom released Mega Man Star Force: Perfect Collection on March 27, 2026, bundling seven versions of the three Nintendo DS titles for modern platforms. In an interview with Automaton, the development team discussed the challenges of reproducing dual-screen and touch controls, the benefits of using Capcom's RE ENGINE, and the game's online battle features. The collection holds a 96% positive Steam rating.

Producer Shingo Izumi, director Koji Oda, lead programmer Naoki Kusumoto, and art director Yusuke Yamamoto answered questions about the port. The team said reproducing the Nintendo DS's dual screens and touch screen was more challenging than for other Mega Man re-releases like Mega Man ZX, which also used the DS but to a lesser extent. The collection uses Capcom's RE ENGINE, and the interview covers what benefits that engine brought to the porting process. The game includes online battle functionality for all three titles, a new feature not present in the originals. The interview also touched on a question the magazine described as taboo for Mega Man Star Force fans, though the article did not specify the question or answer.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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