Meikyū Jinja Opens Steam Store Page with 2027 Release Planned
The spiritual sequel label matters because Meikyū Jinja is RainyDollGames' fourth title from a solo developer, extending the co-op horror formula that sold 150,000 copies of Meikyū Kōsha.
Key Facts
- RainyDollGames opened the Steam store page for Meikyū Jinja on August 31, 2026, with release planned for 2027.
- Meikyū Jinja is a Japanese-style co-op horror game for 1 to 4 players set in a labyrinth beyond a torii gate.
- The labyrinth's structure, item placement, and gimmicks change randomly with each play.
- Meikyū Jinja is a spiritual sequel to Meikyū Kōsha, which sold 150,000 copies.
- Difficulty spans four levels from Easy to Oni.
Reporting from 2 sources: 4Gamer.net, Denfaminicogamer.
RainyDollGames opened the Steam store page for Meikyū Jinja on August 31, 2026, with a release planned for 2027. The game is a Japanese-style co-op horror title in which up to four players work together to escape a labyrinth that lies beyond a torii gate. The labyrinth's structure, item placement, and gimmicks change with every play, and apparitions with distinct abilities, such as sharp vision or sharp hearing, stalk the halls. Players must decide when to move quietly and when to run. The game is a spiritual sequel to Meikyū Kōsha, the developer's co-op horror title that sold 150,000 copies. At the shrine hub, players buy tools and omamori charms that grant passive abilities. In-game voice chat attenuates sound by distance and obstacles, so separated players lose each other's voices. Difficulty spans four levels from Easy to Oni. The game supports 1 to 4 players online, including public lobbies.
Meikyū Jinja is RainyDollGames' fourth game, after UnknownPyramid, Meikyū Kōsha, and Toshiden Gatchman. The developer is a solo creator who works mainly on horror titles. The new game keeps the co-op horror feel of Meikyū Kōsha and is described as a spiritual sequel in the same line of work.
At the shrine hub, players buy tools and omamori charms, the latter acting as passive equipment. The labyrinth holds apparitions with individual abilities, and players respond by crouching to move silently or sprinting when the situation calls for it. Tools can repel apparitions once spotted, and hiding spots offer escape. The game's voice chat treats sound realistically: voices fade with distance, and spatial echo and obstacles factor in. Some enemies and gimmicks react to voice, so playing with voice chat on changes the experience. Difficulty runs from Easy to Oni across four levels, with Easy aimed at players who find action games difficult.
Credits list 3D model support from FormDDD, music by Sōtarō Otogi, and logo work by IT'S ME. A promotional video and the Steam store page are live.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.