Anime, manga, and games, with a take · A Yukimedia publication

← all stories gamesannouncement 2 sources · 56m ago ·

METRO 2039 New Trailer Debuts at Gamescom Opening Night Live

The trailer confirms the series is returning to its claustrophobic Moscow metro roots while introducing a voiced protagonist, a departure from the silent leads of earlier games.

Key Facts

  • METRO 2039 is scheduled for release in February 2027 for PC, PS5, and Xbox Series X|S.
  • The game is set in Moscow six years after the events of METRO 2033.
  • Stranger is the first fully voiced protagonist in the mainline Metro series.
  • The new gameplay trailer was revealed during the gamescom Opening Night Live 2026 broadcast on August 26.
  • The game is developed by 4A Games and based on the novels by Dmitry Glukhovsky.

Reporting from 2 sources: GAME Watch (Impress), Game Spark.

METRO 2039 New Trailer Debuts at Gamescom Opening Night Live

At the gamescom Opening Night Live 2026 broadcast on August 26, 4A Games revealed a new gameplay trailer for METRO 2039, the next entry in the survival horror FPS series based on the novels by Dmitry Glukhovsky. Executive Producer Jon Bloch and Co-Creative Director and Audio Lead Pavel Ulmer appeared on stage. The footage showed combat against mutants and humans, along with the series' familiar weapon customization system. The game is set in the post-nuclear-war Moscow metro, the origin point of the series, six years after the events of METRO 2033. The story follows Stranger, a former Spartan recluse who returns to the underground, and is the first fully voiced protagonist in the mainline series. The setting features a new fascist faction called the Novo Reich, led by the former hero Hunter. METRO 2039 is scheduled for release in February 2027 for PC, PS5, and Xbox Series X|S.

4A Games is based in Ukraine and has used the METRO series to depict humanity in extreme conditions in post-nuclear-war Russia. Jon Bloch described the game on stage: "This is not just a return, but a darker, more ambitious, and deeply personal journey."

The preview build, played through a cloud version on GeForce NOW, starts at Sevastopolskaya Station, which is under threat from the Novo Reich. The player makes a deal with the station master to eliminate raiders in exchange for information on the person Stranger is searching for. The station interiors are depicted with dirt and rust on walls, pipes, and scattered objects.

The surface areas show gloomy skies, abandoned cars, and dilapidated buildings, with green glowing particles representing radioactive contamination. Gas mask and filter management, hand-cranked chargers, and using a lighter to burn away spider webs all return. New tools include the UV light, which reveals hidden messages and mutants in darkness, and a cutting torch that burns through locked doors and blows up walls.

Combat adds secondary ammunition with sub-effects that can be switched on the fly. The new primary weapon is the Shatun, a self-made rifle using air pressure that fires metal ball bearings crafted from junk parts. It is effective for stealth due to its suppression, and can also shatter heavily armored enemies. Blueprints found during exploration allow upgrades at workbenches, including reinforced attachments, visors, and expanded batteries. The game fuses the linear claustrophobia of the early entries with the exploration elements of METRO Exodus.

Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources