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Neon Cocoa Opens Combat Playtest For Meat Without Master

The playtest is the first public look at whether the reverse-horror premise holds up as an action game rather than a conceit, and the feedback will shape the combat before the Steam release.

Reporting from 1 source: Game Spark.

Neon Cocoa Opens Combat Playtest For Meat Without Master

Neon Cocoa has begun a combat playtest for Meat Without Master, a first-person monster slasher in development. The game casts the player as a creature sentenced to incineration in a totalitarian meat laboratory, fighting back with tentacles, stacking mutations to evolve, and pushing the facility toward dysfunction. The playtest centers on combat mechanics. Release is planned for PC via Steam, with sign-ups through the store page or itch.io.

Meat Without Master hands the player the monster role rather than the victim's. The creature is deemed rebellious and sentenced to incineration inside a totalitarian meat laboratory, then tears through obstacles with tentacles and stacks mutations to evolve. Neon Cocoa is running the playtest to test the core combat mechanics specifically, not the full game, and entry is open through the Steam store page's Join Playtest button or via itch.io. The studio pairs retro 90s-style visuals with high-precision physics simulation.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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