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Omega Phenex Developer Quit His Job To Finish Eight-Year Mecha Shooter

A solo developer with an eight-year project has now traded a steady job for one final year of production, which makes the release window the part of this project still outside his control.

Reporting from 1 source: 4Gamer.net.

Omega Phenex Developer Quit His Job To Finish Eight-Year Mecha Shooter

Surume Manju is showing the high-speed mecha shooter OMEGA PHENEX in the SELECTED INDIE 80 area at Tokyo Game Show 2026, which runs September 17 to 21. He told 4Gamer he began the project to learn Unreal Engine at his video production company, has worked on it for about eight years mostly alone, and left that company in August to finish the game ahead of its release next year.

The build at the Tokyo Game Show venue was adjusted to make the controls easier to pick up than earlier versions, and players pilot the highly mobile mecha Icarus. The project started as self-study: the video production company where Surume Manju worked had begun using Unreal Engine, and he had never touched a game engine before. He cites Armored Core and Ace Combat as influences, and says the game drifted away from them as his own ideas accumulated. One such change separates a robot's appearance from its performance, so players can equip the look they want without giving up stats.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources