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Orbitals Review: A Co-Op Game That Builds Friendship Instead of Breaking It

The review frames Orbitals as the opposite of the friendship-destroying co-op genre, with shared screens and freely swappable roles making coordination the point of the game rather than a source of friction.

Reporting from 1 source: Automaton.

Orbitals Review: A Co-Op Game That Builds Friendship Instead of Breaking It

Orbitals, the two-player co-op action adventure from Shapefarm and Kepler Interactive, launches September 3 on Nintendo Switch 2. The review, played online with a friend, praises the retro anime presentation, the split screen that keeps both players' views visible, and the three tools that demand coordination. The game offers no hint system, and puzzles require timing and real-time communication.

Orbitals casts players as childhood friends Maki and Omura, explorers who must save a station from a space storm. The review notes the game's cel-animation look is actually 3D, with a seamless shift between cutscenes and play.

Each stage uses two of three tools: the Scrap Hook, the Liquid Launcher, and the Beam Cannon. Players take different tools and combine their effects, and since neither character has fixed abilities, roles can be swapped at any time. The review describes one moment where a stalled section was cleared only after the players traded positions.

The game offers no hint system, and the review credits the always-visible split screen with letting both players track each other without constant verbal explanation, which it says is what makes the experience cooperative rather than combative.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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