Physics-Based Corpse-Carrying Co-Op Game 'We Are So Cooked' Launches October 15
The game's central hook, a physics-based corpse that is deliberately hard to carry, turns a grim premise into a coordination challenge, and the October 15 date gives co-op fans a specific release to plan around.
Key Facts
- 'We Are So Cooked' launches on Steam on October 15, 2026.
- The game supports solo play and online co-op for up to four players.
- Dwarven Brothers, based in Tenkasi, India, is developing the game, with 1312 Interactive publishing.
- Japanese display support is planned, and console versions are planned for a later date.
- The game was first announced in March 2026.
Reporting from 2 sources: 4Gamer.net, Automaton.
Publisher 1312 Interactive announced on August 27 that Dwarven Brothers' co-op stealth game 'We Are So Cooked' will launch on Steam on October 15, 2026. A release date trailer accompanied the announcement. The game casts players as accidental murderers who must dispose of a corpse to cover up the crime. The body is physics-based, floppy, and difficult to handle: dragging it alone is slow and leaves bloodstains, while carrying it with up to three other players risks dropping it down stairs or catching it on door frames and furniture. Stages include a luxury hotel and a heavily guarded underground bunker, populated by civilians, guards, security cameras, and guard dogs. Players can use tools found on site, such as wheelchairs, mops, and noise-making toys, to distract threats and move the corpse unseen. If a civilian spots the body, they scream and guards rush over; a guard finding the corpse ends the game. The game supports solo play and online co-op for up to four players, with Japanese display planned. Console versions are also planned for a later date. Dwarven Brothers is based in Tenkasi, India, and previously announced the zen garden game 'Zen Quest' for Steam.
- Dwarven Brothers is a Tenkasi, India studio that produces CGI animation with Unreal Engine and develops VR and AR apps and games.
- The studio announced the game in March 2026, and it has been building attention as a chaotic co-op action title since then.
- Guards are sensitive to sound, so bumping the corpse into walls or furniture can draw them even without a visual sighting.
- Guard dogs can sniff out corpses hidden in lockers, adding a layer beyond the cameras and patrols.
- Players cannot carry the corpse and a tool at the same time, forcing a choice between holding the body and holding a distraction or cleaning item.
- Tools found on site include wheelchairs, which let players roll the corpse past threats, and mops, which wipe up the blood trail left by dragging.
- Throwing a noise-making toy can pull guards away from a route, but the item management makes solo play a tighter puzzle than co-op.
- The Steam store page lists Japanese display support as planned.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.