REKA Leaves Early Access With Japanese Support And A Walking House
The game's pull is the gap between the cozy walking-house fantasy and the grudges its quests ask the player to arbitrate, which is the opposite of the power fantasy most witch games sell.
Key Facts
- REKA leaves early access and officially releases on PC via Steam on October 26, 2026, with Japanese language support.
- REKA is developed by Emberstorm Entertainment and published by Fireshine Games and Shochiku.
- REKA costs 2,300 yen including tax on Steam.
- REKA casts the player as Reka, apprentice to the witch Baba Yaga, traveling a procedurally generated autumn forest built on Slavic mythology.
- REKA has no combat; its magic covers lighting fires, growing plants, spinning thread, and brewing potions that let Reka talk with animals.
Reporting from 2 sources: Automaton, Game Spark.
Emberstorm Entertainment's witch crafting adventure REKA leaves early access on PC via Steam on October 26, 2026, now with Japanese language support. Players control Reka, an apprentice to the witch Baba Yaga, who inherits a house that walks on chicken legs and travels a procedurally generated autumn forest rooted in Slavic mythology. Magic comes from nature spirits rather than a wand: lighting stoves, growing plants, spinning thread, and brewing potions that allow conversation with animals. Combat is absent. Villagers in settlements ask Reka for help with ordinary troubles, and some requests carry moral weight, including a demand to poison a man and a ghost who was murdered by her husband. The player chooses whether to heal or curse, and the game does not resolve every grudge cleanly. Publisher duties are split between Fireshine Games and Shochiku, and the Steam price is 2,300 yen including tax.
Character creation is deliberately narrow: braids and other old-fashioned hairstyles, cloaks in subdued colors, cut to look like the clothing of common women in medieval Europe.
The opening hours run through Baba Yaga herself. She greets Reka with insults, then sets her to throwing chickens and wheat into the stove of an abandoned house for a ritual that ends with Reka letting the witch drink her blood. A tornado swallows the house, chicken legs grow from it, and the walking house is finished. From there the two travel together to uncover Baba Yaga's secrets.
Quests stay small. A merchant whose wheel has come off needs it handed back; a child is lost in the forest; a beekeeper wants honey; a cursed chicken coop needs purifying. Other rituals include smearing honey on a goat's forehead for a blessing and a charm of black salt, garlic, and pine to cleanse a house. Cutting too many trees can anger the spirits.
The crows work as Reka's hands, gathering fruit and wood and pecking apart hunters' perches that threaten wildlife. The house itself is fully buildable: players hang apples and flowers, add a bed and an attic, and plant trees in the stairwell. Furnishing continues after the ending, and the house is rebuilt as the journey goes on.
On the ghost quest, the murdered wife accepts the words "You have the right to move on" and departs. Her husband, relieved, offers excuses rather than regret, and the witch cannot punish him by magic or by hand.
Written with AI by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited. See our editorial policy.
Add Yomimono as a preferred source on Google