Roblox Surges 14-Fold in Elementary School Gaming Poll as Fortnite Falls to 5th
The six-year trend confirms a structural shift away from competitive battle games toward creation and social platforms among Japanese elementary school students.
Reporting from 1 sources: GameBusiness.jp.
Kayak Co., Ltd. published six-year trends from its annual elementary school gaming survey on June 29, 2026. Minecraft leads at 31.8%, Roblox jumps to 2nd at 12.7%, and Fortnite drops from 1st to 5th at 4.9%. The data shows a shift from competitive battle games to creation and social play.
Kayak Co., Ltd. released the results of its annual survey of what games elementary school students are playing most, covering data from 2021 to 2026. The analysis shows a clear departure from competitive battle games toward titles that emphasize creation, sharing, and social connection. Minecraft holds the top spot at 31.8%, while Roblox surged over 14-fold in three years to claim second place at 12.7%. Fortnite, which led the 2021 survey at 22.3%, fell to fifth place at 4.9%.
- Minecraft: Rank 1, share 31.8%
- Roblox: Rank 2, share 12.7%
- Mario Kart: Rank 3, share 6.9%
- Splatoon: Rank 4, share 6.1%
- Fortnite: Rank 5, share 4.9%
- Super Smash Bros.: Rank 6, share 4.3%
- Poko a Pokemon: Rank 7, share 3.8%
- Tomodachi Collection: Rank 8, share 2.9%
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.
Sources
- GameBusiness.jp 小学生のゲーム事情 『Roblox』が14倍超の急成長、フォートナイトは1位から5位に後退―カヤックがデータ公開