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Schrodinger's Call Devs Urge Players to Share Their Feelings

The interview reveals the team's surprise at the game's reception and their desire for players to articulate their responses, despite the challenge of doing so.

Reporting from 1 source: Automaton.

Schrodinger's Call Devs Urge Players to Share Their Feelings

Two months after Shueisha Games released Schrodinger's Call, developer Acrobatic Chirimenjako discussed the difficulty of putting the game's impact into words. The team said many players call it a personally important title, and the game earned high Western reviews, a Metacritic Must-Play selection, and a top ranking for the first half of 2026.

Acrobatic Chirimenjako's interview with Automaton covers the two months since Schrodinger's Call launched on Nintendo Switch and PC via Steam. Director and artist Achabox said the team worried the game would appeal to a narrow audience, but instead received messages from players who cried, felt moved, or saw themselves in the story.

Engineer and sub-scenario writer ame noted the game was built around the idea of comforting others, and the team could not predict whether players would react positively or negatively. The Western reception surprised them, with the game scoring among the top visual novels on Metacritic and receiving about 20 reviews, which ame called a significant number for an unknown indie developer.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources