Shueisha Games Details UN:Me Soul Triage Adventure at Tokyo Game Show 2026
The recording format and the late motion capture decision both follow from Hanamori's performance, making the voice work the production constraint rather than a postscript to it.
Key Facts
- Shueisha Games will release UN:Me for PlayStation 5, Nintendo Switch 2, and PC in 2027 at a price that is not yet decided.
- UN:Me is developed by Historia, the studio behind the Caligula series, with Takuya Yamanaka on planning and scenario and Shun Sasaki as director.
- Yumiri Hanamori voices the four souls living inside the protagonist of UN:Me.
- Hanamori recorded each soul on separate days, and the team added motion capture after deciding her performance outpaced the original animation.
- Taiichi Kawai is the general producer of UN:Me at Shueisha Games.
Reporting from 2 sources: GAME Watch (Impress), Denfaminicogamer.
Shueisha Games will release UN:Me, a soul triage adventure for PlayStation 5, Nintendo Switch 2, and PC, in 2027 at an undecided price. The game follows a girl carrying four souls, labeled I through IV, each claiming to be the body's true owner. Players explore her unstable inner world, gather clues, talk with each soul, then erase souls one by one and choose who remains. Historia, the studio behind the Caligula series, handles planning and development. Yumiri Hanamori voices all four souls, a role that led the team to record each soul on separate days rather than switch between them in one session. Producer Taiichi Kawai, planner and scenario writer Takuya Yamanaka, and director Shun Sasaki discussed the project at Tokyo Game Show 2026. The team also pushed the release from an earlier date to 2027 and added motion capture after Hanamori's performance.
Historia's involvement grew out of a conversation between Takuya Yamanaka and director Shun Sasaki after work on Caligula 2 wrapped about five years ago, when the two agreed at a wrap party that they wanted to build something together again. Sasaki said the team avoided an existing genre template and wrote the concept around the experience they wanted players to have.
- Yumiri Hanamori: voiced her character as "a girl sitting across from you on the train" rather than a standard character voice, and said she had never before carried nearly all the dialogue for four personalities in one body.
- Takuya Yamanaka: wrote the souls' exchanges with idle small talk, and said he wanted acting that does not convey emotion through pitch, which he described as how games and anime usually direct.
- Shun Sasaki: said his team's motion work could not match Hanamori's delivery, so the project moved to full motion capture.
- Taiichi Kawai: said motion capture was added after the recorded voice work, lifting the quality of the dialogue sections.
Yamanaka said the flower motif carries over from Caligula, where it worked as allegory, and that an NPC shaped like a flower came out of early hospital-themed stages. The game is officially not a horror title, and Sasaki said early plans had no theme of unease until Kawai urged the team to pursue what it genuinely wanted. The release moved from an earlier date to 2027.
Synthesized by Yomimono from the 2 cited sources below, including Japanese-language reporting where cited, then editorially reviewed before publishing.