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Silver Palace Interview: Playable Characters Can Still Be Suspects

The interview confirms that Silver Palace's opening character choice is a deliberate narrative device where the unchosen protagonist dies, and that the game's marketing director positions choice and truth as central themes shaping the detective experience.

Reporting from 1 source: Game Spark.

Silver Palace Interview: Playable Characters Can Still Be Suspects

In a gamescom 2026 interview, Silver Palace marketing director Lucis discussed the free-to-play detective ARPG's core themes of choice and truth. The protagonist selection kills the unchosen sibling, making loss a personal driver for investigation. The open world, story density, and detective setting drew strong player feedback during the recent Dichotomy Test.

The choice of protagonist in Silver Palace is not a cosmetic option. Lucis, the marketing director, told Game Spark that selecting either Huginn or Muninn as the detective means the other sibling dies at the story's outset. The decision is meant to pull players into the role of a detective immediately, carrying the emotional weight of losing a partner while pursuing the truth.

Lucis framed 'choice' and 'truth' as core keywords for the game. A detective judges from limited information and faces consequences, and the surviving sibling returns to Silvania three years later to investigate the case again. The game's open world and detective setting drew more player interest than expected during the Dichotomy Test, while combat camera and weapon feel remain areas for improvement.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

Sources