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Sushi Shogi Steam Page Opens With Demo Ahead of March 2027 Launch

Sushi Shogi prices the normally free act of passing and turns piece capture into a financial liability, so every turn becomes a cost-benefit decision between board position and wallet.

Reporting from 1 source: 4Gamer.net.

Sushi Shogi Steam Page Opens With Demo Ahead of March 2027 Launch

Today's Special! opened the Steam page for Sushi Shogi, a variant shogi in which pieces are sushi with prices attached. Capturing an opponent's piece helps the board position, but the capturer pays for the sushi. Win conditions differ by mode: Modern allows taking the opponent's otoro, reaching the far rank, draining their money to zero, or forcing three passes, while Classic only requires taking the otoro. Passing costs a tea fee. A browser version and a Steam demo are available.

The Steam page went live on September 7, 2026, with a March 2027 release window and support for 20 languages including Japanese. The English title is SUSHI CHESS, and the rules lean closer to chess than shogi: captured pieces cannot be reused, and reaching the far rank of the enemy camp brings a large reward.

Single player includes a puzzle mode that asks for a winning sequence within a set number of moves, plus CPU battles at Easy, Normal, and Hard. Versus play is planned as local matches on one PC and one-on-one online matches via Steam friends. A browser version under the name SurFun appeared on unityroom on August 7, 2026, and the Steam demo is live now.

Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.

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