Skool Days Hands You One Year And Three Friends To Earn
The social choice system has no correct answer, so the game's design problem is the same one the studio is still working out for markets abroad: how far to localize school culture before the simulation stops describing anyone's school.
Reporting from 1 source: 4Gamer.net.
Cocodrolo Games, a studio based in Catalonia, is developing Skool Days, a school life simulation shown at SAGA Barcelona Game Fest 2026. The player moves to a new town, spends roughly 63 in-game days and about 20 hours making three close friends, managing textbooks, lockers and limited free time. Studio lead Xavier Parcerisa Maribel says he wants players to learn in a safe space how their choices affect others.
The demo opens with a character setup that runs deep: appearance and clothing, family structure, and specialties such as academics, sports or art. Once inside, the school is a logistics problem. You move between the principal's office, classrooms and the cafeteria, and your belongings sit in a locker, a backpack and your pockets. Miss the right textbook and the teacher scolds you and your evaluation drops. Chat in the hallway through break and you can be late to the next class on another floor.
At home, parents give you a block of free time. You can preview tomorrow's lessons, redecorate your room or check social media, where the school's politics surface. Studio lead Xavier Parcerisa Maribel said the aim is for players to learn, in a safe game space, how their choices affect others. He also said the studio is weighing how far to reflect cultural differences, noting that Western students move between classrooms while Japanese teachers often do.
Synthesized by Yomimono from the 1 cited source below, including Japanese-language reporting where cited, then editorially reviewed before publishing.